Some Quick Strategy

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Some Quick Strategy

Lots of things can help you raise your Statistics, like Possessions from the Catalog (which you can order when you're at the Mailbox), and “Holdable” FATE cards in the card deck. Holdable cards are marked with an icon of a hand holding three cards:
 
 
If you draw one, “hold it” until you need it, and keep it secret from the other players.
 
There are things that can hurt you, too, including your opponents. However, the first three rounds of the game are designated as “HappyTime.” During HappyTime, you may not attempt to harm (“Instigate”) your opponents. After that, however, it’s on. There are a lot of different ways to hurt other people in this game (see “Hurting Other People”). One common method is Combat, which is something you might want to think about if you have a higher Whup-Ass Factor than other players. (To calculate your current Whup- Ass Factor, use the Combat Workspace on your form, or follow the example that begins on page 15.)
 
These Quick Start rules have simplified some rules and omitted some others, and at some point someone in your play group should read the rest of this rulebook. But for now you can get started! As questions arise, you can look up the relevant page in the Table of Contents or Index.
 
Enjoy!

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